What your browser can actually do — WebGPU, WebGL, WebNN, WebXR, WASM, Workers
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Real-time raymarching with gravitational lensing. Runs entirely on GPU. Pure math, no geometry.
10,000+ particles with physics on GPU compute. Click to repel, drag to attract.
Stable fluids solver on GPU. Click to inject velocity, see vorticity form.
Compute shader mandelbrot set. Click to zoom in. Up to 1000+ iterations per pixel.
Llama-3-8B running locally via WebLLM. After first model download, fully offline.
SDXL-Turbo running locally. Generates 512x512 images in 8-30s on GPU.
Live webcam + WebGL shader for real-time color/style manipulation.
Photorealistic 3D scene rendering. Drag to orbit, scroll to zoom.
Web Audio API + procedural waveform generation. Click to play.
WebGL fragment shader pipeline. Real-time color grading on video.
Conway's Game of Life running on GPU. Massive grids (1024x1024).
Real-time data visualization with Canvas2D. Live CPU/GPU metrics from your browser.